Dystopia: where bad things happen

Simulation/software — website/web application.

Dystopia is a rich detailed fictional world that is continually being developed and extended with people and places for the purpose of supporting strategic planning and functional exercises and educational simulations for homeland defense and security. Dystopia currently contains two large urban populations; Cape Hazard is a major port and has a population of more than 287,000. Grim city is a smaller urban environment with approximately 32,000 people residing there. The two cities are separated by a regional boundary that can serve a county line, state line or national border, depending on the requirements of the scenario. The environment has a major international airport as well as two separate Department of Defense facilities – a fully functional army base located in Grim City and a National Guard training base located in Cape Hazard. Dystopia has a fully developed infrastructure that includes power, water, transportation, telcom and oil/gas assets to enable educational scenarios that address Critical Infrastructure issues and challenges. The port facility is built to cover 200 miles of open water to support maritime security and interdiction exercises.

Dystopia itself is a standalone product. It is a collection of geospecific and meta data that creates a robust, deep virtual environment in which exercises, games and scenarios can be created. This collection of data includes spatial information, 2D map products, and a database of metadata about the people and places located in this world. Dystopia, by itself, is not a game or exercise – instead, it provides a context for those types of learning activities. It must be embedded into an application or interface that contains game logic or exercise rules. It also can be used for tabletop or other live exercises that do not use software, but impose rules explicitly and use the electronic viewing and searching products of Dystopia for efficiency.

Dystopia contains 3 distinct project pieces

  1. Dystopia “Physical/Location Data”This data is defined as the fictional geo-typical persistent fictional Dystopia world. It is geo located in a real world space and includes the following features:
    • Spatial GIS info
      • contains ‘basic’ metadata for rendering, searching and referencing.
      • table information will also contain web links to additional media and metadata to bind them together
    • Terrain model
    • 3D building models
  2. Dystopia Metadata/MediaThis data provides the contextual information about the environment. It is data that is decoupled from the “Physical Data” and is independently scalable. Information here may be global or scenario specific – as an open source product any researchers or educators using the Dystopia environment are encouraged to contribute to this collection of data.
    • Webpages
    • Dystopedia entries
    • Scenario information (media and metadata)
      • people
      • agencies
      • backstories
      • metadata relevant to locations
    • Scenario information (GeoSpatial)
  3. Dystopia Rendering/Interfacing Products (RIPs):This data includes the mapping products (2d and 3d) that can used in support on an exercise
    • 2d RIPs
      • static single image maps based upon themes (tourist, university, transit, topographic)
      • pan/zoomable slippy maps (web-based)
    • 3d RIPs
      • OpenSceneGraph 3d rendering of the world for viewing in OpenSource DMZ applications
    • Media RIPs
      • This is the public view or interface into the web media and Dystopedia data mentioned in the Metadata and Media Project piece above.
    • Mashups of multiple RIPs
      • This includes games and simulations designed around the environment, using components from the Physical/Location data and Metadata.

For more information about the Dystopia Map Application, please contact David Alderson or Rudy Darken


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