Getting Serious About Games – Using Video Game-Based Learning to Enhance Nuclear Terrorism Preparedness

This thesis proposes the development of a video game platform to increase the public’s knowledge of required protective actions in the event of a nuclear terrorism attack. Current scientific analyses have identified elementary steps the public should take to increase the likelihood of survival in the event of a nuclear terrorism incident; however, a knowledge gap currently exists with regard to the public’s understanding of these required actions. Video games, more specifically a sub-genre of games known as serious games, are uniquely postured to address this knowledge gap.

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